Vintage american indian letter font3/8/2024 ![]() Hello Stephan_B, thank you for the feedback.Ĭreating new projects with TextMesh works well. I just can't find guidance on what to do about it. I'm happy to provide more details as needed but I feel like this is not a new issue. But there are some sprite assets in the project I'm not fudging around with the created font assets I'm guessing the blocks are colored white because it is my text color scheme. I haven't seen that problem on PC/iOS (but that might be due to number of players on each platforms) It happens on Android (and chromebooks). This is using the Distance Field 16 algo It works 99.9% of game launches but sometimes: white blocks (all on the same device without reinstallation of the game) The blocks look like they are the size of the letters. ![]() I've attached an image of what it looks like (no from my game, but it looks exactly like that). ![]() ![]() The problem is happening from Unity 5.4 to 2018 - and a range of version of TMPro over the years. What is causing it and how can I mitigate it? Next game start, no problem it runs fine. I have been using TMPro for year and from to time the game will start but all the text is shown with blocks instead of letters. ![]()
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